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The performance of an echo canceller is measured in echo return loss enhancement (ERLE), [3] [9] which is the amount of additional signal loss applied by the echo canceller. Most echo cancellers are able to apply 18 to 35 dB ERLE. The total signal loss of the echo (ACOM) is the sum of the ERL and ERLE. [9] [10]
Virus latency (or viral latency) is the ability of a pathogenic virus to lie dormant within a cell, denoted as the lysogenic part of the viral life cycle. [1] A latent viral infection is a type of persistent viral infection which is distinguished from a chronic viral infection. Latency is the phase in certain viruses' life cycles in which ...
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges. Potential contributors to latency in an audio system include analog-to-digital conversion , buffering , digital signal processing , transmission time , digital-to-analog conversion , and the speed of ...
This page was last edited on 4 April 2014, at 16:49 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
Adaptive feedback cancellation originated during the evolution of the hearing aid. The hearing aid became digital, and as such feedback cancellation was needed. In 1980 a directional microphone was introduced in the digital hearing aid, and adaptive feedback cancellation was created to block external noise that the microphone picked up. Today ...
In the lytic phase the virus is able to spread to other hosts due to open sores and other such mechanisms. In the latent phase the amount of viral transcript is heavily reduced. In this phase the host will show little to no signs of virus infection. This state can be maintained for very long periods of time and infection with HHVs can last a ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
A slow virus is a virus, or a viruslike agent, etiologically associated with a slow virus disease. A slow virus disease is a disease that, after an extended period of latency, follows a slow, progressive course spanning months to years, frequently involves the central nervous system , and in most cases progresses to death.