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  2. Second Sight (video game) - Wikipedia

    en.wikipedia.org/wiki/Second_Sight_(video_game)

    In Second Sight, players explore levels primarily with a third-person perspective – which by default is in free-roam but can be switched to a fixed perspective – though at times the camera switches to a first-person viewpoint either by switching it through the camera controls, or when moving through a crawlspace. Each level features a set ...

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  4. First-person (video games) - Wikipedia

    en.wikipedia.org/wiki/First-person_(video_games)

    First-person can be used as sole perspective in games belonging of almost any genre; first-person party-based RPGs and first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the gameplay.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  6. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  7. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    The responses from the game are usually written from a second-person point of view, in present tense. This is because, unlike in most works of fiction, the main character is closely associated with the player, and the events are seen to be happening as the player plays.

  8. 'POV' is more than just 'point of view.' Here's what teens ...

    www.aol.com/news/pov-more-just-point-view...

    The video can show angles seen by, say, a GoPro camera. “POV” also captions scenes from a second-person perspective. A third form of “POV” is to post from the “viewpoint” of a non ...

  9. Second person - Wikipedia

    en.wikipedia.org/wiki/Second_person

    Second person can refer to the following: A grammatical person (you, your and yours in the English language) Second-person narrative, a perspective in storytelling; Second Person (band), a trip-hop band from London; God the Son, the Second Person of the Christian Trinity