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  2. Epic shows off Unreal's nearly real 'MetaHuman' 3D character ...

    www.aol.com/news/epic-shows-off-unreals-nearly...

    Epic today showed off a new character creation tool in Unreal Engine that lets you make a near-infinite variety of near-photorealistic digital people with far less effort than it might have taken ...

  3. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    The Reallusion pipeline empowers content creators to craft 3D characters and motions tailored for platforms such as Spark AR, Snapchat Lens Studio, Unreal Engine, and Unity (game engine). Each character level of detail (LOD) can be adjusted to strike a balance between quality and performance within the Metaverse environment.

  4. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  5. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Full-body 3D virtual reconstructions have been performed using MakeHuman, [22] and 3D analysis of early Christian burials (archaeothanatology). [ 23 ] The tool has also been used to create characters to perform Sign Language movements.

  7. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    Details Panel: Previously limited in Creative 1.0, UEFN has a details panel for every actor, where attributes can be edited. L.O.D. Referred to as 'L.O.D.s', UEFN has tooling for Level of Detail optimization by adjusting the complexity of 3D models based on their distance from the camera. Unreal Revision Control

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