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Fighting games widely feature health bars, introduced in Yie Ar Kung-Fu in 1984, which are depleted as characters sustain blows. [ 17 ] [ 33 ] Each successful attack will deplete a character's health, and the round continues until a fighter's health reaches zero. [ 3 ]
In many fighting games, there are often two health bars on the top of the screen which often depletes to the middle (sometimes the opposite direction) with every punch or kick the player/enemy inflicts to their opponent. Time – this may be a timer counting down the time limit or the time left until a specific event.
Kung-Fu Master (1984), an arcade beat 'em up developed by Irem, uses a health meter to represent player health, with the bar depleting when taking damage. In addition to the player character having a health meter, the bosses also have health meters, which leads to the game temporarily becoming a one-on-one fighting game during boss battles.
The game has four bars for each character, the uppermost gray bar is the stun bar that fills up as the character receives a hit; the health bar is the orange one and is the largest located further down, it decreases in each hit the character receives; the power bar that fills as the player keeps fighting, with this bar the character can do ...
Knock Out is achieved through a unique health bar used in the game. Health is composed of two bars, the first bar representing a fighter's consciousness and ability to fight (displayed as an opaque light green), while underneath it is the fighter's physical wellness bar (displayed as a semi transparent dark green).
Mortal Kombat is a fighting game in which players battle opponents in one-on-one matches. The fighter that drains the opponent's health bar first wins the round, and the first to win two rounds wins the match. Each round is timed; if both fighters still have health remaining when time runs out, the one with more health wins the round.
Like the standard fighting game formula, every time a monster takes damage, their overall Health bar drops until it is completely depleted, resulting in player defeat. Stamina determines how much energy a monster can attack with. [2] The bar drops if a monster picks up another foe or performs a ranged attack.
Dino Rex is a fighting game featuring digitized sprites similar to Primal Rage and Reikai Dōshi, where the player battles against other opponents in one-on-one matches. The fighter who manages to deplete the health bar of the opponent wins the first bout and the first person to win two bouts becomes the winner of the match. [9]