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  2. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    The following is a dynamic programming implementation (with Python 3) which uses a matrix to keep track of the optimal solutions to sub-problems, and returns the minimum number of coins, or "Infinity" if there is no way to make change with the coins given. A second matrix may be used to obtain the set of coins for the optimal solution.

  3. HackerRank - Wikipedia

    en.wikipedia.org/wiki/HackerRank

    HackerRank's programming challenges can be solved in a variety of programming languages (including Java, C++, PHP, Python, SQL, and JavaScript) and span multiple computer science domains. [ 2 ] HackerRank categorizes most of their programming challenges into a number of core computer science domains, [ 3 ] including database management ...

  4. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Bangalore, India based company providing an online contest like environment aiming at providing recruitment assessment solutions. HackerRank: HackerRank offers programming problems in different domains of Computer Science. It also hosts annual Codesprints which help connect the coders and Silicon Valley startups. LeetCode

  5. Number line - Wikipedia

    en.wikipedia.org/wiki/Number_line

    The order of the natural numbers shown on the number line. A number line is a picture of a straight line that serves as spatial representation of numbers, usually graduated like a ruler with a particular origin point representing the number zero and evenly spaced marks in either direction representing integers, imagined to extend infinitely.

  6. Jumping line - Wikipedia

    en.wikipedia.org/wiki/Jumping_line

    In mathematics, a jumping line or exceptional line of a vector bundle over projective space is a projective line in projective space where the vector bundle has exceptional behavior, in other words the structure of its restriction to the line "jumps". Jumping lines were introduced by R. L. E. Schwarzenberger in 1961. [1] [2] The jumping lines ...

  7. Vieta jumping - Wikipedia

    en.wikipedia.org/wiki/Vieta_jumping

    In number theory, Vieta jumping, also known as root flipping, is a proof technique. It is most often used for problems in which a relation between two integers is given, along with a statement to prove about its solutions. In particular, it can be used to produce new solutions of a quadratic Diophantine equation from known ones.

  8. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Input: A graph G and a starting vertex root of G. Output: Goal state.The parent links trace the shortest path back to root [9]. 1 procedure BFS(G, root) is 2 let Q be a queue 3 label root as explored 4 Q.enqueue(root) 5 while Q is not empty do 6 v := Q.dequeue() 7 if v is the goal then 8 return v 9 for all edges from v to w in G.adjacentEdges(v) do 10 if w is not labeled as explored then 11 ...

  9. pandas (software) - Wikipedia

    en.wikipedia.org/wiki/Pandas_(software)

    By default, a Pandas index is a series of integers ascending from 0, similar to the indices of Python arrays. However, indices can use any NumPy data type, including floating point, timestamps, or strings. [4]: 112 Pandas' syntax for mapping index values to relevant data is the same syntax Python uses to map dictionary keys to values.