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  2. The Complete Wargames Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Wargames_Handbook

    [1]: 98 In 1980, as wargame publishers turned to computer-based games, Dunnigan wrote The Complete Wargames Handbook, a book about wargaming, including information about how to play, design, and find copies of wargames. [2] The book is divided into nine chapters, preceded by an introduction and followed by appendices and a bibliography.

  3. The Comprehensive Guide to Board Wargaming - Wikipedia

    en.wikipedia.org/wiki/The_Comprehensive_Guide_to...

    The Comprehensive Guide to Board Wargaming is a 223-page book exploring wargaming as a hobby, written for an audience of both non-gamers and gamers. [1] The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers.

  4. Professional wargaming - Wikipedia

    en.wikipedia.org/wiki/Professional_wargaming

    A wargame simulates an armed conflict, be it a battle, a campaign, or an entire war. "Business wargames" do not simulate armed conflict and are therefore outside the scope of this article. A wargame is adversarial. There must be at least two opposing sides whose players react intelligently to each other's decisions. [1]

  5. The Complete Book of Wargames - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Book_of_Wargames

    Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. The Nature of the Beast Definitions of wargaming; realism versus playability.

  6. Wargames Research Group - Wikipedia

    en.wikipedia.org/wiki/Wargames_Research_Group

    The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.

  7. Tactics (game) - Wikipedia

    en.wikipedia.org/wiki/Tactics_(game)

    Wargames before 1950 were usually just a set of rules — players were expected to provide their own miniature soldiers and create suitable terrain as a battleground. [3] Charles S. Roberts believed there was a market for an entirely self-contained wargame that would include a map and "soldiers" in the form of cardboard counters, as well as ...

  8. Ty Bomba - Wikipedia

    en.wikipedia.org/wiki/Ty_Bomba

    Tyrone S. Bomba is a prolific American board wargame designer, credited as the designer of over 125 board wargames and game items. Bomba is the recipient of the James F. Dunnigan Award, has been inducted into the Charles Roberts Awards Hall of Fame for his contributions to the wargaming industry, and several of his games have won Charles S. Roberts Awards.

  9. Military simulation - Wikipedia

    en.wikipedia.org/wiki/Military_simulation

    Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...

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