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  2. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    In 2008, Game Informer listed Lifeline among the worst horror games of all time. [14] In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "While this frustrated many PS2 owners, it made others feel more attached to the characters. Improvements in headset and voice-recognition technology make a ...

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  5. SoundHound - Wikipedia

    en.wikipedia.org/wiki/SoundHound

    The company was co-founded in 2005 by Keyvan Mohajer, an Iranian-Canadian computer scientist and entrepreneur who specializes in voice AI. [11]In 2009, the company's music discovery app Midomi was rebranded as SoundHound, but is still available as a web version on midomi.com. [12] [13] The app grew from 2 million users in January 2010 to 100 million users in September 2012.

  6. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    CNNs are able to learn these patterns in a hierarchy, meaning that earlier convolutional layers will learn smaller local patterns while later layers will learn larger patterns based on the previous patterns. [3] A CNN's ability to learn visual data has made it a commonly used tool for deep learning in games. [4] [5]

  8. Utau - Wikipedia

    en.wikipedia.org/wiki/Utau

    In March 2008, Ameya/Ayame released UTAU, a free, advanced support tool shareware software that was downloadable from its main website. UTAU (歌う), literally meaning 'to sing' in Japanese, has its origin in the activity of "Jinriki Bōkaroido" (人力ボーカロイド, Manual Vocaloid), where people edit an existing vocal track, extract phonemes, adjust pitch, and reassemble them to create ...

  9. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Face and voice recognition allow widespread surveillance. Machine learning, operating this data, can classify potential enemies of the state and prevent them from hiding. Recommendation systems can precisely target propaganda and misinformation for maximum effect. Deepfakes and generative AI aid in producing misinformation.