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Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [1] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE, the international ...
Chess is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a chessboard with 64 squares arranged in an 8×8 grid. The players, referred to as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns.
The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is ...
Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation ...
When applied to chess, Zermelo's theorem states "either White can force a win, or Black can force a win, or both sides can force at least a draw". [2][3] Zermelo's algorithm is a cornerstone algorithm in game-theory; however, it can also be applied in areas outside of finite games. Apart from chess, Zermelo's theorem is applied across all areas ...
Solving chess. Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players (White or Black) can always force a victory, or either can force a draw (see solved game). It is also related to more generally solving chess-like games (i.e. combinatorial games of perfect information) such as ...
The Elo[a] rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system, [1] but is also used as a ...
Mathematical chess problem. A mathematical chess problem is a mathematical problem which is formulated using a chessboard and chess pieces. These problems belong to recreational mathematics. The most well-known problems of this kind are the eight queens puzzle and the knight's tour problem, which have connection to graph theory and combinatorics.
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