Search results
Results from the WOW.Com Content Network
In August 2000, Walt Disney Internet Group (WDIG) entered the mobile content market in Japan with an agreement with NTT DoCoMo to launch the Disney-i content service. [3] In November 2003, WDIG and Index Corporation agreed to "develop and distribute Disney-branded mobile content for the Chinese market" and that Index would, in conjunction with China Mobile, work to launch the Disney Mobile ...
Disney Mobile: 2009: Mobile phone (Japan only) The Princess and the Frog [54] [55] [56] Griptonite Games: 2009: Wii Windows Nintendo DS Mowgli in Jungle Book: Disney Mobile: 2010: Mobile phone Aladdin: The New Adventure: Disney Mobile: 2010: Mobile phone Bomberman: Disney Stitch Edition: Hudson Soft: 2010: Mobile phone (Japan only) Tangled [57 ...
Barangaroo station was the endpoint for the two TBMs that bored the 8.1-kilometre (5.0 mi) tunnels from Marrickville to Barangaroo. The station was also the start point for the TBM that bored the two 1 kilometre (0.62 mi) tunnels to Blues Point on the other side of Sydney Harbour. [6]
Disney Learning: Mickey Mouse Kindergarten (2000) (Microsoft Windows) Disney Learning: Mickey Mouse Preschool (2000) (Microsoft Windows) Disney Learning: Mickey Mouse Toddler (2000) (Microsoft Windows) Disney's 102 Dalmatians Activity Center (2000) Disney's 3-D Adventure, Tigger's Family Tree (2000) Disney's Doug's Big Game (2000)
Disney's Activity Center is a series of PC and PlayStation games released by Disney Interactive with each title consisting of various activities and minigames to be completed, using aspects of their licensed property.
Watkin Tench, a British marine who came to Australia onboard the First Fleet, described in his first-hand account A Complete Account of the Settlement at Port Jackson several encounters with Barangaroo. [6] At the first meeting between the colonists and Barangaroo in October 1790, he described how Bennelong presented her wearing a petticoat ...
Walt Disney Studios CTO Jamie Voris explained that the app was designed to provide a "rich, interactive experience" around its content as an alternative to "utilitarian" online stores and that Disney planned to seek additional retail partners for the service in the future. [10] In November 2014, support for Google Play Movies & TV and Vudu was ...
In March 2014, Disney Interactive announced it was laying off 700 people, or one-fourth of its staff as DI combines its two-game units, mobile and social, due to sagging popularity of Facebook games, and closing some Disney Online sites. They said will focus less on advertising and more on sponsorships for Disney Online and licensed game ...