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The fast marching method [1] is a numerical method created by James Sethian for solving boundary value problems of the Eikonal equation: | | = / () =Typically, such a problem describes the evolution of a closed surface as a function of time with speed in the normal direction at a point on the propagating surface.
Distance covered is the area under the line. Each time interval is coloured differently. The distance covered in the second and subsequent intervals is the area of its trapezium, which can be subdivided into triangles as shown. As each triangle has the same base and height, they have the same area as the triangle in the first interval.
This is illustrated as a 6 pointed Star that maintains the strength of the triangle analogy (two overlaid triangles), while at the same time represents the separation and relationship between project inputs/outputs factors on one triangle and the project processes factors on the other. The star variables are: Input-Output Triangle Scope; Cost; Time
An example of a velocity triangle drawn for the inlet of a turbomachine. The "1" subscript denotes the high pressure side (inlet in case of turbines and outlet in case of pumps/compressors). A general velocity triangle consists of the following vectors: [1] [2] V = absolute velocity of the fluid. U = blade linear velocity.
A Magic Triangle image mnemonic - when the terms of Ohm's law are arranged in this configuration, covering the unknown gives the formula in terms of the remaining parameters. It can be adapted to similar equations e.g. F = ma, v = fλ, E = mcΔT, V = π r 2 h and τ = rF sinθ.
A time–distance diagram is a chart with two axes: one for time, the other for location. The units on either axis depend on the type of project: time can be expressed in minutes (for overnight construction of railroad modification projects such as the installation of switches) or years (for large construction projects); the location can be (kilo)meters, or other distinct units (such as ...
Pace is the reciprocal of speed. It can be calculated here from the following formula: [6] [19] p = p0·(1 + α·m) where: p = pace p0 = pace on flat terrain m = gradient uphill. This formula is true for m≥0 (uphill or flat terrain). [6] [19] It assumes equivalence of distance and climb by applying mentioned earlier α factor. [4] [19]
In this context, "speed of light" really refers to the speed supremum of information transmission or of the movement of ordinary (nonnegative mass) matter, locally, as in a classical vacuum. Thus, a more accurate description would refer to c 0 {\displaystyle c_{0}} rather than the speed of light per se.