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  2. PlayStation controller - Wikipedia

    en.wikipedia.org/wiki/PlayStation_controller

    Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons ...

  3. PlayStation Analog Joystick - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Analog_Joystick

    The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller.It is often incorrectly [1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).

  4. DualShock - Wikipedia

    en.wikipedia.org/wiki/DualShock

    The designer of the original PlayStation controller, Teiyu Goto, explained the meaning behind the symbols: the circle and cross were made to represent "yes" and "no" respectively (as common in Japanese culture, and thus were typically used for "confirm" and "cancel" in most PlayStation games in Japan respectively, placed in the same way as the ...

  5. Dual Analog Controller - Wikipedia

    en.wikipedia.org/wiki/Dual_Analog_Controller

    The body of the controller is also wider, spacing the pads slightly further apart. This wider controller body has been retained on the DualShock and all later PlayStation controllers. From the top: the original PlayStation Controller, Dual Analog Controller and DualShock. Note the ridges on the Dual Analog L2 and R2 buttons.

  6. PlayStation models - Wikipedia

    en.wikipedia.org/wiki/PlayStation_models

    The very first PlayStation model, the Japanese SCPH-1000, shown with original controller and memory card. A number of models of Sony's PlayStation (PS) video game console were produced from 1994 to 2006. Most revisions of the PlayStation were made to fix known hardware issues or lower production costs and time, while others featured substantial ...

  7. NeGcon - Wikipedia

    en.wikipedia.org/wiki/NeGcon

    The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation. [1]Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2 ...

  8. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Playback controls on a CD player. Control symbols on a Sony Betamax Portable.. In digital electronics, analogue electronics and entertainment, the user interface may include media controls, transport controls or player controls, to enact and change or adjust the process of video playback, audio playback, and alike.

  9. Sixaxis - Wikipedia

    en.wikipedia.org/wiki/SIXAXIS

    In the place of the "Analog" mode button of previous Sony dual analog controllers (Dual Analog, DualShock and DualShock 2) is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu or XMB (after system software version 2.40 [7]), switch controller inputs and turn the console or the controller on or off.