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  2. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    U 85 0125 Latin Capital letter U: 0054 U+0056 V 86 0126 Latin Capital letter V: 0055 U+0057 W 87 0127 Latin Capital letter W: 0056 U+0058 X 88 0130 Latin Capital letter X: 0057 U+0059 Y 89 0131 Latin Capital letter Y: 0058 U+005A Z 90 0132 Latin Capital letter Z: 0059 ASCII Punctuation & Symbols: U+005B [ 91 0133 Left square bracket: 0060 U+ ...

  3. Mathematical operators and symbols in Unicode - Wikipedia

    en.wikipedia.org/wiki/Mathematical_operators_and...

    𝔲 𝔳 𝔴 𝔵 𝔶 𝔷 𝔸 𝔹 𝔻 𝔼 𝔽 𝔾 U+1D54x 𝕀 𝕁 𝕂 𝕃 𝕄 𝕆 𝕊 𝕋 𝕌 𝕍 𝕎 𝕏 U+1D55x 𝕐 𝕒 𝕓 𝕔 𝕕 𝕖 𝕗 𝕘 𝕙 𝕚 𝕛 𝕜 𝕝 𝕞 𝕟 U+1D56x 𝕠 𝕡 𝕢 𝕣 𝕤 𝕥 𝕦 𝕧 𝕨 𝕩 𝕪 𝕫 𝕬 𝕭 𝕮 𝕯 U+1D57x 𝕰 𝕱 𝕲 𝕳 𝕴 𝕵 𝕶 𝕷

  4. Basic Latin (Unicode block) - Wikipedia

    en.wikipedia.org/wiki/Basic_Latin_(Unicode_block)

    U Latin Capital letter U: U+0056 V Latin Capital letter V: U+0057 W Latin Capital letter W: U+0058 X Latin Capital letter X: U+0059 Y Latin Capital letter Y: U+005A Z Latin Capital letter Z: ASCII punctuation and symbols U+005B [ Left Square Bracket: U+005C \ Backslash: U+005D ] Right Square Bracket: U+005E ^ Circumflex accent: U+005F _ Low ...

  5. Unicode subscripts and superscripts - Wikipedia

    en.wikipedia.org/wiki/Unicode_subscripts_and...

    The most common superscript digits (1, 2, and 3) were included in ISO-8859-1 and were therefore carried over into those code points in the Latin-1 range of Unicode. The remainder were placed along with basic arithmetical symbols, and later some Latin subscripts, in a dedicated block at U+2070 to U+209F.

  6. Windows Glyph List 4 - Wikipedia

    en.wikipedia.org/wiki/Windows_Glyph_List_4

    Windows Glyph List 4, or more commonly WGL4 for short, also known as the Pan-European character set, is a character repertoire on Microsoft operating systems comprising 657 Unicode characters, two of them for private use.

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  8. Seven-segment display character representations - Wikipedia

    en.wikipedia.org/wiki/Seven-segment_display...

    The following phrases come from a portable media player's seven-segment display. They give a good illustration of an application where a seven-segment display may be sufficient for displaying letters, since the relevant messages are neither critical nor in any significant risk of being misunderstood, much due to the limited number and rigid domain specificity of the messages.

  9. Fourteen-segment display - Wikipedia

    en.wikipedia.org/wiki/Fourteen-segment_display

    The individual segments of a fourteen-segment display. A fourteen-segment display (FSD) (sometimes referred to as a starburst display or Union Jack display [1] [2]) is a type of display based on 14 segments that can be turned on or off to produce letters and numerals.