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Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.
SMath Studio is a freeware (free of charge, but not libre), closed-source, mathematical notebook program similar to Mathcad. It is available for Windows, Linux, iOS, Android, Universal Windows Platform, and on some handhelds. Among its capabilities are: Solving differential equations; Graphing functions in two or three dimensions;
Goldbach’s Conjecture. One of the greatest unsolved mysteries in math is also very easy to write. Goldbach’s Conjecture is, “Every even number (greater than two) is the sum of two primes ...
The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.
An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign.
TK Solver's core technologies are a declarative programming language, algebraic equation solver, [1] an iterative equation solver, and a structured, object-based interface, using a command structure. [ 1 ] [ 7 ] The interface comprises nine classes of objects that can be shared between and merged into other TK files:
OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight.