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Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
Modern orthographic projection is derived from Gaspard Monge's descriptive geometry. [4] Monge defined a reference system of two viewing planes, horizontal H ("ground") and vertical V ("backdrop"). These two planes intersect to partition 3D space into 4 quadrants, which he labeled: I: above H, in front of V; II: above H, behind V; III: below H ...
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Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...
regular 5-polytope 5-dimensional cross-polytope; 5-dimensional hypercube; 5-dimensional simplex; Five-dimensional space, 5-polytope and uniform 5-polytope. 5-simplex, Rectified 5-simplex, Truncated 5-simplex, Cantellated 5-simplex, Runcinated 5-simplex, Stericated 5-simplex; 5-demicube, Truncated 5-demicube, Cantellated 5-demicube, Runcinated 5 ...
The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.
Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).