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Bjarne Stroustrup - The C++ Programming Language; Brian W. Kernighan, Rob Pike - The Practice of Programming; Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
OF Course is a creative coding program to give both hardcore coders and designers with no programming experience the hands on experience, tools, ideas, and full support for making their own stunning projects. Vidcode is a creative coding platform for K-12 classrooms to learn to code through creative coding courses.
The answer to the coding challenge is revealed at the beginning of the next book. The sixth and final book does not have a coding challenge at the end. [4] The beginning of the first book implies that the books are stories being told by the main character, Hopper. This is confirmed by the end of book six, where Hopper begins to tell the story ...
SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.
Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1994 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming ...