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  2. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  3. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    On modern processors, loop unrolling is often counterproductive, as the increased code size can cause more cache misses; cf. Duff's device. [1] The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration; [2 ...

  4. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    A loop-switch sequence [1] (also known as the for-case paradigm [2] or Anti-Duff's Device) is a programming antipattern where a clear set of steps is implemented as a switch-within-a-loop. The loop-switch sequence is a specific derivative of spaghetti code .

  5. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    Simon Tatham's contribution, [38] based on Duff's device, is a notable example of the genre, and is the basis for Protothreads and similar implementations. [39] In addition to Duff's objections, [ 24 ] Tatham's own comments provide a frank evaluation of the limitations of this approach: "As far as I know, this is the worst piece of C hackery ...

  6. Protothread - Wikipedia

    en.wikipedia.org/wiki/Protothread

    A protothread is a low-overhead mechanism for concurrent programming.. Protothreads function as stackless, lightweight threads, or coroutines, providing a blocking context cheaply using minimal memory per protothread (on the order of single bytes).

  7. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    An event can be user interaction, network traffic, system processing, timer activity, inter-process communication, among others. For non-interactive, I/O only events, Windows has I/O completion ports. I/O completion port loops run separately from the Message loop, and do not interact with the Message loop out of the box.

  8. Unidirectional Link Detection - Wikipedia

    en.wikipedia.org/wiki/Unidirectional_Link_Detection

    Unidirectional Link Detection (UDLD) is one of two major features (UDLD and loop guard) in Cisco Switches to prevent Layer 2 loops. Spanning-Tree Protocol (STP) resolves redundant physical topology into a loop-free, tree-like forwarding topology via blocking one or more ports.

  9. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Iterative deepening prevents this loop and will reach the following nodes on the following depths, assuming it proceeds left-to-right as above: 0: A; 1: A, B, C, E (Iterative deepening has now seen C, when a conventional depth-first search did not.) 2: A, B, D, F, C, G, E, F (It still sees C, but that it came later.