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  2. Innovative Technology Experiences for Students - Wikipedia

    en.wikipedia.org/wiki/Innovative_Technology...

    ITEST engages students and teachers in authentic, hands-on learning experiences in science, technology, engineering, and mathematics (commonly referred to as 'STEM' or 'SET' [more common in the U.K.]). As of early 2012, the program is in its ninth year. Over 195 individual projects across 43 states have been funded. It has impacted:

  3. Earth Learning Idea - Wikipedia

    en.wikipedia.org/wiki/Earth_Learning_Idea

    Earth Learning Ideas enhance learning by being fun to carry out and so enjoyable for pupils and teachers. [3] All ELIs are directed at teachers to encourage maximum pupil participation. One of the main aims is to encourage interactive teaching and the development of thinking and investigational skills in pupils.

  4. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The initial announcement was followed by a call to the sector for Expressions of Interest to participate in the e-learning benchmarking exercise (e-benchmarking). A consultative Town Meeting was also held at the Academy, York in November 2005. (The pilot phase of the e-Learning Benchmarking Exercise commenced in January 2006.)

  5. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    For example, "Teaching with Technology" is an annual survey that asks teachers about technology in the classroom. Survey findings found it was found that 38.37% of teachers said that technology has had an extremely positive impact on education and 36.63% said that technology has mostly had a positive impact on education. [17]

  6. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

  7. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [ 2 ] calls for ...

  8. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  9. Education in the United States - Wikipedia

    en.wikipedia.org/wiki/Education_in_the_United_States

    This is an accepted version of this page This is the latest accepted revision, reviewed on 6 February 2025. Education in the United States of America National education budget (2023-24) Budget $222.1 billion (0.8% of GDP) Per student More than $11,000 (2005) General details Primary languages English System type Federal, state, local, private Literacy (2017 est.) Total 99% Male 99% Female 99% ...