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For a polyhedron, the defect at a vertex equals 2π minus the sum of all the angles at the vertex (all the faces at the vertex are included). If a polyhedron is convex, then the defect of each vertex is always positive. If the sum of the angles exceeds a full turn, as occurs in some vertices of many non-convex polyhedra, then the defect is ...
The proofs given in this article use these definitions, and thus apply to non-negative angles not greater than a right angle. For greater and negative angles , see Trigonometric functions . Other definitions, and therefore other proofs are based on the Taylor series of sine and cosine , or on the differential equation f ″ + f = 0 ...
A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at the full angle.
The sine and tangent small-angle approximations are used in relation to the double-slit experiment or a diffraction grating to develop simplified equations like the following, where y is the distance of a fringe from the center of maximum light intensity, m is the order of the fringe, D is the distance between the slits and projection screen ...
To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation matrix.
The adjacent leg is the other side that is adjacent to angle A. The opposite side is the side that is opposite to angle A. The terms perpendicular and base are sometimes used for the opposite and adjacent sides respectively. See below under Mnemonics. Sine (denoted sin), defined as the ratio of the side opposite the angle to the hypotenuse.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
Case 3: two sides and an opposite angle given (SSA). The sine rule gives C and then we have Case 7. There are either one or two solutions. Case 4: two angles and an included side given (ASA). The four-part cotangent formulae for sets (cBaC) and (BaCb) give c and b, then A follows from the sine rule. Case 5: two angles and an opposite side given ...