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  2. Angular defect - Wikipedia

    en.wikipedia.org/wiki/Angular_defect

    For a polyhedron, the defect at a vertex equals 2π minus the sum of all the angles at the vertex (all the faces at the vertex are included). If a polyhedron is convex, then the defect of each vertex is always positive. If the sum of the angles exceeds a full turn, as occurs in some vertices of many non-convex polyhedra, then the defect is ...

  3. Proofs of trigonometric identities - Wikipedia

    en.wikipedia.org/wiki/Proofs_of_trigonometric...

    The proofs given in this article use these definitions, and thus apply to non-negative angles not greater than a right angle. For greater and negative angles , see Trigonometric functions . Other definitions, and therefore other proofs are based on the Taylor series of sine and cosine , or on the differential equation f ″ + f = 0 ...

  4. List of trigonometric identities - Wikipedia

    en.wikipedia.org/wiki/List_of_trigonometric...

    A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at the full angle.

  5. Trigonometry - Wikipedia

    en.wikipedia.org/wiki/Trigonometry

    The adjacent leg is the other side that is adjacent to angle A. The opposite side is the side that is opposite to angle A. The terms perpendicular and base are sometimes used for the opposite and adjacent sides respectively. See below under Mnemonics. Sine (denoted sin), defined as the ratio of the side opposite the angle to the hypotenuse.

  6. Small-angle approximation - Wikipedia

    en.wikipedia.org/wiki/Small-angle_approximation

    The sine and tangent small-angle approximations are used in relation to the double-slit experiment or a diffraction grating to develop simplified equations like the following, where y is the distance of a fringe from the center of maximum light intensity, m is the order of the fringe, D is the distance between the slits and projection screen ...

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation matrix.

  8. Schwarz triangle - Wikipedia

    en.wikipedia.org/wiki/Schwarz_triangle

    implies that if one of the angles is a right angle, say a = 2, then both b and c are greater than 2 and one of them, b say, must be greater than 3. In this case, reflecting the triangle across the side AB gives an isosceles hyperbolic triangle with angles π / c , π / c and 2 π / b .

  9. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Specifically, the first angle moves the line of nodes around the external axis z, the second rotates around the line of nodes and the third is an intrinsic rotation (a spin) around an axis fixed in the body that moves. Euler angles are typically denoted as α, β, γ, or φ, θ, ψ. This presentation is convenient only for rotations about a ...