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  2. GM 8L transmission - Wikipedia

    en.wikipedia.org/wiki/GM_8L_transmission

    The 8L 90 is the first 8-speed automatic transmission built by General Motors. It was debuting in 2014 and is designed for use in longitudinal engine applications either attached to the front-located engine [3] with a standard bell housing or in the rear of the car adjacent to the differential (as in the Corvette). It is a hydraulic (hydramatic ...

  3. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new ...

  4. Ford 8F transmission - Wikipedia

    en.wikipedia.org/wiki/Ford_8F_transmission

    The Ford 8F transmission is a family of automatic transmissions with eight forward speeds for light-duty transversely-mounted applications. It is designed and manufactured by Ford Motor Company starting in 2019; the 8F35 is derived from the General Motors 9TXX family, which in turn was developed from an earlier GM 6T40 transmission.

  5. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...

  6. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Input: 2 clickable analog sticks, 8 pressure-sensitive buttons, 2 digital buttons, 1 toggle button, pressure-sensitive D-pad: March 4, 2000 Nintendo GameCube controller: GameCube: Connectivity: GameCube controller port Input: 2 analog sticks, 2 clickable analog triggers, 6 digital buttons, D-pad: September 14, 2001 [23] Xbox controller (aka The ...

  7. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.

  8. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  9. GameCube controller - Wikipedia

    en.wikipedia.org/wiki/GameCube_controller

    These relaunched models of the controller have a 3 m (9.8 ft) cable, longer than the original models 2 m (6 ft 7 in) cable. These relaunched models also lack the metal braces inserted inside the controller's triggers to help push the triggers down, something which the original 2001-2007 manufactured GameCube controllers do have.