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(formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many
ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
It's all too easy to think that you have to tear down walls and start from scratch when you want to re-style a room or even part of your front yard. 18 home DIY project ideas for instant aesthetic ...
Open Roberta is a project within the German education initiative "Roberta – Learning with robots", initiated by Fraunhofer IAIS, which is an institute belonging to the Fraunhofer Society. With Open Roberta Fraunhofer IAIS is looking to encourage children to code by using robots such as Lego Mindstorms , and other programmable hardware systems ...
In a general Math Circle lesson, students use pattern finding, observation, and exploration to make their own mathematical discoveries. For example, mathematical beauty arises in a Math Circle activity on symmetry designed for 2nd and 3rd graders, where students create their own snowflakes by folding a square piece of paper and cutting out ...
The Lego Mindstorms product line was the first project of "Home Education", a division of Lego Education established by employee Tormod Askildsen in 1995. Askildsen, who had previously spent ten years working for Lego Education, had grown frustrated working with teaching professionals and wanted to create an improved educational experience that was delivered directly towards children.
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