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Action at a distance is the concept in physics that an object's motion can be affected by another object without the two being in physical contact; that is, it is the concept of the non-local interaction of objects that are separated in space. Coulomb's law and Newton's law of universal gravitation are based on action at a distance.
Proper object-oriented programming involves design principles that avoid action at a distance. The Law of Demeter states that an object should only interact with other objects near itself. Should action in a distant part of the system be required then it should be implemented by propagating a message.
Transactional distance theory states that when an instructional designer makes decisions, these decisions will result in a certain amount of structure, dialog and autonomy. These amounts can be either unwitting consequences of the instructional design process, or the result of conscious instructional design decisions.
A theory that includes the principle of locality is said to be a "local theory". This is an alternative to the concept of instantaneous, or "non-local" action at a distance. Locality evolved out of the field theories of classical physics.
The mythological Judgement of Paris required selecting from three incomparable alternatives (the goddesses shown).. Decision theory or the theory of rational choice is a branch of probability, economics, and analytic philosophy that uses the tools of expected utility and probability to model how individuals would behave rationally under uncertainty.
Sample flowchart representing a decision process when confronted with a lamp that fails to light. In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options.
This theory explores how individuals make decisions and form attitudes in a social context, often focusing on the workplace. It suggests that people rely heavily on the social information available to them in their environments, including input from colleagues and peers, to shape their attitudes, behaviors, and perceptions.
Decision field theory (DFT) is a dynamic-cognitive approach to human decision making.It is a cognitive model that describes how people actually make decisions rather than a rational or normative theory that prescribes what people should or ought to do.