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  2. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    In fixed pass-through or GPU pass-through (a special case of PCI pass-through), a GPU is accessed directly by a single virtual machine exclusively and permanently. This technique achieves 96–100% of native performance [ 3 ] and high fidelity, [ 1 ] but the acceleration provided by the GPU cannot be shared between multiple virtual machines.

  3. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The rendered results are stored in a framebuffer, whose content is scanned by the display controller and sent to the screen. A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open ...

  4. List of IOMMU-supporting hardware - Wikipedia

    en.wikipedia.org/wiki/List_of_IOMMU-supporting...

    The vast majority of Intel server chips of the Xeon E3, Xeon E5, and Xeon E7 product lines support VT-d. The first—and least powerful—Xeon to support VT-d was the E5502 launched Q1'09 with two cores at 1.86 GHz on a 45 nm process. [2]

  5. Driver (video game) - Wikipedia

    en.wikipedia.org/wiki/Driver_(video_game)

    With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game". [33] IGN's Craig Harris praised the Game Boy Color port's top down view and the controls and concluded: "I'm actually quite surprised at how well Driver turned out for the Game Boy ...

  6. PlayStation 4 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4

    The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers. An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games (such as ...

  7. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology. [39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN ...

  8. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The free and open-source drivers compete with proprietary closed-source drivers. Depending on the availability of hardware documentation and man-power, the free and open-source driver lag behind more or less in supporting 3D acceleration of new hardware. Also, 3D rendering performance was usually significantly slower with some notable exceptions.

  9. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Full GPU virtualization (GVT-g): the GPU is shared by multiple virtual machines (and by the host machine) on a time-sharing basis using a native graphics driver; similar to AMD's MxGPU and Nvidia's vGPU, which are available only on professional line cards (Radeon Pro and Nvidia Quadro)