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PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
A made-in-India battle royale game that gained traction after PUBG got banned in the country. December 12, 2019: CRSED: F.O.A.D. Darkflow Studio: Gaijin Entertainment: Microsoft Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch First-person / Third-person Yes Yes December 12, 2019: The Eliminator (Forza Horizon 4)
Originally the game was promoted as a parody title mocking PUBG and other free-to-play shooters and was mostly known as a shooter where you can fight using kitchenware [15] [16] as both weapons and armor, but in 2019 the developers gradually dropped most of the kitchen-related items and jokes (i.e. replaced comical shopping plastic bags with ...
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First commercial game inspired by DotA. [8] 2009: League of Legends: Riot Games: Windows, Mac: Yes: Yes: 2010: Heroes of Newerth: S2 Games, Frostburn Studios: Windows, Mac, Linux: Yes: Discontinued: Became free to play in July 2011. Servers shut down June 19, 2022. [9] Garena bought the rights of the game from S2 in May 2015 and founded ...
An early version debuted on Steam Early Access on December 12, 2018, with a free-to-play demo version released the following month in January 2019. An Xbox One and Xbox Series X/S version appeared on Xbox Game Pass in game preview on June 1, 2021. [ 2 ]
PUBG Mobile [b] is a free-to-play battle royale video game co-developed by LightSpeed & Quantum Studio and PUBG Studios. It is a mobile game adaptation of PUBG: Battlegrounds. It was initially released for Android and iOS on 19th of March 2018. It was published by multiple publishers in different regions, including Krafton, Tencent, and VNG Games.
SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile and computer games. [9] Analyst firm Sensor Tower, which tracks revenue within the mobile industry, reported that of the $58.6 billion in total revenues in 2017, $48.3 billion came from mobile games. [10]