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  2. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [ 1 ] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [ 2 ]

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  4. Event dispatching thread - Wikipedia

    en.wikipedia.org/wiki/Event_dispatching_thread

    The submitted code must be wrapped with a Runnable object. Two methods of these classes allow: synchronous code execution (SwingUtilities.invokeAndWait(Runnable) or EventQueue.invokeAndWait(Runnable)) and asynchronous code execution (SwingUtilities.invokeLater(Runnable) or EventQueue.invokeLater(Runnable)) from the event dispatching thread.

  5. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    By examining the return parameters of the select call, the loop finds out which file descriptor has changed and executes the appropriate code. Often, for ease of use, the select loop is implemented as an event loop, perhaps using callback functions; the situation lends itself particularly well to event-driven programming.

  6. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Concurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts.

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Synchronous message passing occurs between objects that are running at the same time. It is used by object-oriented programming languages such as Java and Smalltalk . Synchronous messaging is analogous to a synchronous function call; just as the function caller waits until the function completes, the sending process waits until the receiving ...

  8. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  9. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...