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YANFS (Yet Another NFS), formerly WebNFS, is an extension to the Network File System (NFS) for allowing clients to access a file system over the internet using a simplified, firewall-friendly protocol. WebNFS was developed to give Java applets and other internet enabled applications a way of accessing filesystem services over the internet.
A screenshot of early gameplay, when the game was known as Need for Speed: World Online.World combines elements of role-playing with illegal street racing.. World has a similar gameplay style to 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning, and police chases, and added some elements to the game such as "power-ups" (somewhat similar to Mario Kart).
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
Network File System (NFS) is a distributed file system protocol originally developed by Sun Microsystems (Sun) in 1984, [1] allowing a user on a client computer to access files over a computer network much like local storage is accessed. NFS, like many other protocols, builds on the Open Network Computing Remote Procedure Call (ONC RPC
In single-player mode, the client acts as both client and server, and can run both client and server mods. [ 1 ] [ 2 ] Client mods can result in loss of performance (due to generally heavy resource demands) on older or weaker computers, [ 3 ] especially if players run many mods together at once in what is known as a "modpack".
The Microsoft Windows version won in the Racing category at the 1999 CNET Gamecenter Awards and was awarded Racing Game of the Year at the 2000 Premier Awards by Computer Gaming World. [46] [47] The game was a runner-up for Racing Game of the Year at the 2000 Computer Games Awards by Computer Games Strategy Plus, but lost to Dirt Track Racing. [48]
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles.
In Windows 8, the NFS client gained krb5p (Kerberos 5 with full data encryption) support. In Windows 7, Kerberos 5 was supported for authentication, but only packet integrity checking was available for data. The maximum block/buffer size was also increased from 32 KB to 1 MB in Windows 8. [23] Windows Server 2012 added support for NFS 4.1 server.
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