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A real image occurs at points where rays actually converge, whereas a virtual image occurs at points that rays appear to be diverging from. Real images can be produced by concave mirrors and converging lenses, only if the object is placed further away from the mirror/lens than the focal point, and this real image is inverted. As the object ...
A plane mirror forms a virtual image positioned behind the mirror. Although the rays of light seem to come from behind the mirror, light from the source only exists in front of the mirror. The image in a plane mirror is not magnified (that is, the image is the same size as the object) and appears to be as far behind the mirror as the object is ...
The image on a convex mirror is always virtual (rays haven't actually passed through the image; their extensions do, like in a regular mirror), diminished (smaller), and upright (not inverted). As the object gets closer to the mirror, the image gets larger, until approximately the size of the object, when it touches the mirror.
Since the entrance pupil and exit pupil are images of the aperture stop, for a real image pupil, the lateral distance of the marginal ray from the optical axis at the pupil location defines the pupil size. For a virtual image pupil, an extended line, forward along the marginal ray before the first optical element or backward along the marginal ...
Similarly to curved mirrors, thin lenses follow a simple equation that determines the location of the images given a particular focal length and object distance (): + = where is the distance associated with the image and is considered by convention to be negative if on the same side of the lens as the object and positive if on the opposite side ...
A spherical lens or mirror surface has a center of curvature located either along or decentered from the system local optical axis. The vertex of the lens surface is located on the local optical axis. The distance from the vertex to the center of curvature is the radius of curvature of the surface. [1] [unreliable source?] [2]
In a real system, the vergence is a product of the diameter of a light source, its distance from the optics, and the curvature of the optical surfaces. An increase in curvature causes an increase in vergence and a decrease in focal length, and the image or spot size (waist diameter) will be smaller. Likewise, a decrease in curvature decreases ...
Deep blue ray refers the radius of curvature and the red line segment is the sagitta of the curve (black).. In optics and especially telescope making, sagitta or sag is a measure of the glass removed to yield an optical curve.