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  2. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    Defection always results in a better payoff than cooperation, so it is a strictly dominant strategy for both players. Mutual defection is the only strong Nash equilibrium in the game. Since the collectively ideal result of mutual cooperation is irrational from a self-interested standpoint, this Nash equilibrium is not Pareto efficient.

  3. Subjective expected relative similarity - Wikipedia

    en.wikipedia.org/wiki/Subjective_expected...

    By choosing to defect, players protect themselves from exploitation and retain the option to exploit a trusting opponent. Because this is the case for both players, mutual defection is the only Nash equilibrium of the game. However, this is a deficient equilibrium (since mutual cooperation results in a better payoff for both players). [2]

  4. Cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Cooperative_game_theory

    Voluntariness, equality, and mutual benefit: In cooperative games, players voluntarily come together to form coalitions and make agreements. The players must be equal partners in the coalition, and any agreements must be mutually beneficial. Cooperation is only sustainable if all parties feel they are receiving a fair share of the benefits.

  5. Grim trigger - Wikipedia

    en.wikipedia.org/wiki/Grim_trigger

    In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game.. Initially, a player using grim trigger will cooperate, but as soon as the opponent defects (thus satisfying the trigger condition), the player using grim trigger will defect for the remainder of the iterated game.

  6. Evolutionary game theory - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_game_theory

    The characteristics of the multi-round game produce a danger of defection and the potentially lesser payoffs of cooperation in each round, but any such defection can lead to punishment in a following round – establishing the game as a repeated prisoner's dilemma. Therefore, the family of tit-for-tat strategies come to the fore. [34]

  7. The Evolution of Cooperation - Wikipedia

    en.wikipedia.org/wiki/The_Evolution_of_Cooperation

    In the context of this discussion, learning rules, specifically conformism and payoff-dependent imitation, are not arbitrarily predetermined but are biologically selected. Behavioral strategies, which include cooperation, defection, and cooperation coupled with punishment, are chosen in alignment with the agent's prevailing learning rule.

  8. Public goods game - Wikipedia

    en.wikipedia.org/wiki/Public_goods_game

    The group's total payoff is maximized when everyone contributes all of their tokens to the public pool. However, the Nash equilibrium in this game is simply zero contributions by all; if the experiment were a purely analytical exercise in game theory it would resolve to zero contributions because any rational agent does best contributing zero, regardless of whatever anyone else does.

  9. Stag hunt - Wikipedia

    en.wikipedia.org/wiki/Stag_hunt

    "Nature and Appearance of Deer" taken from "Livre du Roy Modus", created in the 14th century. Although most authors focus on the prisoner's dilemma as the game that best represents the problem of social cooperation, some authors believe that the stag hunt represents an equally (or more) interesting context in which to study cooperation and its problems (for an overview see Skyrms 2004).