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Regular tetrahedra alone do not tessellate (fill space), but if alternated with regular octahedra in the ratio of two tetrahedra to one octahedron, they form the alternated cubic honeycomb, which is a tessellation. Some tetrahedra that are not regular, including the Schläfli orthoscheme and the Hill tetrahedron, can tessellate.
Tessellations of euclidean and hyperbolic space may also be considered regular polytopes. Note that an 'n'-dimensional polytope actually tessellates a space of one dimension less. For example, the (three-dimensional) platonic solids tessellate the 'two'-dimensional 'surface' of the sphere.
If a geometric shape can be used as a prototile to create a tessellation, the shape is said to tessellate or to tile the plane. The Conway criterion is a sufficient, but not necessary, set of rules for deciding whether a given shape tiles the plane periodically without reflections: some tiles fail the criterion, but still tile the plane. [19]
There are 28 convex examples in Euclidean 3-space, [1] also called the Archimedean honeycombs. A honeycomb is called regular if the group of isometries preserving the tiling acts transitively on flags, where a flag is a vertex lying on an edge lying on a face lying on a cell. Every regular honeycomb is automatically uniform.
This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Within that plane, every triangle, irrespective of regularity, will tessellate. In contrast, regular pentagons do not tessellate. However, irregular pentagons, with different sides and angles can tessellate. There are 15 irregular convex pentagons that tile the plane. [6] Polyhedra are the three dimensional correlates of polygons.
The original form of Penrose tiling used tiles of four different shapes, but this was later reduced to only two shapes: either two different rhombi, or two different quadrilaterals called kites and darts. The Penrose tilings are obtained by constraining the ways in which these shapes are allowed to fit together in a way that avoids periodic tiling.
In general, the uniformity is greater than or equal to the number of types of vertices (m ≥ k), as different types of vertices necessarily have different orbits, but not vice versa. Setting m = n = k , there are 11 such tilings for n = 1; 20 such tilings for n = 2; 39 such tilings for n = 3; 33 such tilings for n = 4; 15 such tilings for n ...