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www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .
Processing digital signals, particularly multidimensional signals, often involves a series of vector operations on massive numbers of independent data samples, GPGPUs are now widely employed to accelerate multidimensional DSP, such as image processing, video codecs, radar signal analysis, sonar signal processing, and ultrasound scanning.
The Ada Lovelace architecture follows on from the Ampere architecture that was released in 2020. The Ada Lovelace architecture was announced by Nvidia CEO Jensen Huang during a GTC 2022 keynote on September 20, 2022 with the architecture powering Nvidia's GPUs for gaming, workstations and datacenters.
Nvidia outsources the manufacturing of the hardware it designs. [7] Nvidia's professional line of GPUs are used for edge-to-cloud computing and in supercomputers and workstations for applications in fields such as architecture, engineering and construction, media and entertainment, automotive, scientific research, and manufacturing design. [8]
The Nvidia App is a program that is intended to replace both GeForce Experience and the Nvidia Control Panel. [68] As of August 2024, it is in a beta version and can be downloaded from Nvidia's website. On November 12, 2024, version 1.0 was released, [69] marking its stable release.
The page "3D Settings" » "Configure SLI, Surround, PhysX" in the Nvidia Control panel and the CUDA sample application "simpleP2P" use such APIs to realize their services in respect to their NVLink features. On the Linux platform, the command line application with sub-command "nvidia-smi nvlink" provides a similar set of advanced information ...
PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ).
Kepler is the codename for a GPU microarchitecture developed by Nvidia, first introduced at retail in April 2012, [1] as the successor to the Fermi microarchitecture. Kepler was Nvidia's first microarchitecture to focus on energy efficiency.