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Dave Grossman is an American game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books, and a book of "guy poetry" called Ode to the Stuff in the Sink. [1] In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [2]
A Japan-exclusive sequel, Mega Spectre, was released for the FM Towns in 1993. [15] The 1994 release of Spectre for the SNES. The 1994 Spectre VR is an enhanced network-oriented version of the game. It and Spectre Supreme were also available for IBM PC compatibles. The original Spectre was released as Spectre Classic in the late 1990s.
This category lists video games developed by Divide By Zero. Pages in category "Divide By Zero games" The following 4 pages are in this category, out of 4 total.
Spectre is a video game for the Apple II written by Bob Flanagan [2] and Scott Miller and published by Datamost in 1982. [1] [3] Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right.
SPECTRE has been parodied many times in films, video games, and novels. The most obvious is the Austin Powers series of films, with a Dr. Evil (a parody of Ernst Stavro Blofeld) and his second-in-command known as "Number Two" (a parody of Emilio Largo ).
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Zero Divide (ゼロ・ディバイド) [4] is a 1995 3D fighting video game developed by Zoom [1] for the PlayStation, originally released in August 1995 and also as a launch title in North America. A Windows PC port was later released, subtitled Techno Warrior in North America.
Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor. [1] It has an increased frame rate of 60 per second. [2] [a] Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan ...
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