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A Japan-exclusive sequel, Mega Spectre, was released for the FM Towns in 1993. [15] The 1994 release of Spectre for the SNES. The 1994 Spectre VR is an enhanced network-oriented version of the game. It and Spectre Supreme were also available for IBM PC compatibles. The original Spectre was released as Spectre Classic in the late 1990s.
The game was made under a very low budget without the staff being paid for it, apart from their regular jobs. [5] Their goal was to make the game as simple as possible. Nishi announced in 2004 that he and Skip were working on a game for the Nintendo DS, but shortly thereafter retracted the statement. [6] It is unknown if LOL was the
This category lists video games developed by Divide By Zero. Pages in category "Divide By Zero games" The following 4 pages are in this category, out of 4 total.
Spectre is a video game for the Apple II written by Bob Flanagan [2] and Scott Miller and published by Datamost in 1982. [1] [3] Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right.
He concluded that "The Divide: Enemies Within plays just well enough to avoid being insulting, but leaves the distinct impression it was thrown together using a recipe from some 'How to Make a Videogame' book. It's uninspired and lacking." [5] In contrast, Victor Lucas of The Electric Playground called it "one of those consummate gamer's games ...
The four reviewer panel of the Japanese magazine Famitsu gave L.O.L.: Lack of Love scores of 9, 6, 6, and 8 for a total of 29 out of 40. [8] Robert Florence of the Scottish web series Consolevania described the game was "effortlessly one of the best games on the Dreamcast" due to the number of ambitious ideas present and the unique concept that binds these ideas together. [9]
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