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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot 3.4 was released on 6 November 2021 after six months of development, implementing missing features or bug fixes that are critical for publishing 2D and 3D games with Godot 3 and making existing features more optimized and reliable. [74] Godot 3.5 was released on 5 August 2022 after nine months of development.

  3. List of Microsoft codenames - Wikipedia

    en.wikipedia.org/wiki/List_of_Microsoft_codenames

    Godot Microsoft Layer for Unicode: Named after the play Waiting for Godot (centered around the endless wait for a man named "Godot" who never comes), because it was felt to be long overdue. [195] Volta — A developer toolset for building multi-tier web applications [196] Project Centennial Desktop App Converter

  4. San Quentin Rehabilitation Center - Wikipedia

    en.wikipedia.org/wiki/San_Quentin_Rehabilitation...

    The San Quentin Drama Workshop began at the prison in 1958 after a performance of Waiting for Godot the previous year. [36] The San Quentin SQUIRES ("San Quentin Utilization of Inmate Resources, Experiences, and Studies") program, which began in 1964, is reported to be the "oldest juvenile awareness program in the United States."

  5. The Boring Company - Wikipedia

    en.wikipedia.org/wiki/The_Boring_Company

    The Boring Company (TBC) is an American infrastructure, tunnel construction service, and equipment company founded by Elon Musk.TBC was founded as a subsidiary of SpaceX in 2017, and was spun off as a separate corporation in 2018.

  6. Waiting for Godot - Wikipedia

    en.wikipedia.org/wiki/Waiting_for_Godot

    Waiting for Godot (/ ˈ ɡ ɒ d oʊ / ⓘ GOD-oh or / ɡ ə ˈ d oʊ / ⓘ gə-DOH [1]) is a play by Irish playwright Samuel Beckett in which two characters, Vladimir (Didi) and Estragon (Gogo), engage in a variety of discussions and encounters while awaiting the titular Godot, who never arrives. [2]

  7. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  8. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.

  9. Unigine - Wikipedia

    en.wikipedia.org/wiki/Unigine

    UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...