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  2. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Single color line drawing algorithms involve drawing lines in a single foreground color onto a background. They are well-suited for usage with monochromatic displays. The starting point and end point of the desired line are usually given in integer coordinates, so that they lie directly on the points considered by the algorithm.

  3. Projection-slice theorem - Wikipedia

    en.wikipedia.org/wiki/Projection-slice_theorem

    Take that same function, but do a two-dimensional Fourier transform first, and then slice it through its origin, which is parallel to the projection line. In operator terms, if F 1 and F 2 are the 1- and 2-dimensional Fourier transform operators mentioned above, P 1 is the projection operator (which projects a 2-D function onto a 1-D line),

  4. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Since a translation is an affine transformation but not a linear transformation, homogeneous coordinates are normally used to represent the translation operator by a matrix and thus to make it linear. Thus we write the 3-dimensional vector w = (w x, w y, w z) using 4 homogeneous coordinates as w = (w x, w y, w z, 1). [1]

  5. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    y=f(x)=.5x+1 or f(x,y)=x-2y+2=0 Positive and negative half-planes. The slope-intercept form of a line is written as = = + where is the slope and is the y-intercept. Because this is a function of only , it can't represent a vertical line.

  6. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    Using systematic transformations from the example (rows 2 and 3), we are able to transform both images such that corresponding points are on the same horizontal scan lines (row 4). Our model for this example is based on a pair of images that observe a 3D point P , which corresponds to p and p' in the pixel coordinates of each image.

  7. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.

  8. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    The intersection of the outpoint and extended viewport border is then calculated (i.e. with the parametric equation for the line), and this new point replaces the outpoint. The algorithm repeats until a trivial accept or reject occurs. The numbers in the figure below are called outcodes. An outcode is computed for each of the two points in the ...

  9. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The foreshortening factor (1/2 in this example) is inversely proportional to the tangent of the angle (63.43° in this example) between the projection plane (colored brown) and the projection lines (dotted). Front view of the same. Oblique projection is a type of parallel projection: it projects an image by intersecting parallel rays (projectors)