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A Japan-exclusive sequel, Mega Spectre, was released for the FM Towns in 1993. [15] The 1994 release of Spectre for the SNES. The 1994 Spectre VR is an enhanced network-oriented version of the game. It and Spectre Supreme were also available for IBM PC compatibles. The original Spectre was released as Spectre Classic in the late 1990s.
This category lists video games developed by Divide By Zero. Pages in category "Divide By Zero games" The following 4 pages are in this category, out of 4 total.
Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.
Spectre is a video game for the Apple II written by Bob Flanagan [2] and Scott Miller and published by Datamost in 1982. [1] [3] Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right.
Warren Evan Spector (born October 2, 1955 [1]) is an American role-playing and video game designer, director, writer, producer and production designer.He is known for creating immersive sim games, which give players a wide variety of choices in how to progress. [2]
Zero Divide (ゼロ・ディバイド) [4] is a 1995 3D fighting video game developed by Zoom [1] for the PlayStation, originally released in August 1995 and also as a launch title in North America. A Windows PC port was later released, subtitled Techno Warrior in North America.
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Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor. [1] It has an increased frame rate of 60 per second. [2] [a] Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan ...