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The set also includes the first green/white Planeswalker, "Ajani, Mentor of Heroes." It was the last standard-legal set to be printed with the pre-M15 card frame. [citation needed] In addition to the block-wide mechanics, Journey Into Nyx features two new mechanics. [12]
Selesnya (green-white): the Convoke mechanic, returning from the original Ravnica: City of Guilds set, "rewards token generation and communicates Selesnya’s ethos of strength through unity". [12] Boros (red-white): the Mentor mechanic is a new mechanic that encourages attacking. [12]
The appearance of a guild symbol in the background of a card's text box identifies that card's guild affiliation. For example, the symbol of the green-white Selesnya guild appears on green-white cards, cards with the convoke mechanic, lands that produce green and white mana, and so on. The guild symbols have no effect on game play. [5]
When a creature with afterlife dies, its controller creates x 1/1 black and white spirit tokens with flying. [5]: 157 This ability first appears in Ravnica Allegiance and is usually associated with the Orzhov Syndicate. [citation needed]
From the Vault is a series of limited-edition Magic: The Gathering boxed sets. Each set consists mostly of cards released in previous Magic: The Gathering expansions, but in foil and sometimes with new artwork. Some From the Vault decks contain a pre-release of a card due to be released in the next Magic: The Gathering expansion. Typically, the ...
The Alara block is a Magic: The Gathering expert-level expansion block, consisting of the expansion sets Shards of Alara (October 3, 2008), [1] Conflux (February 6, 2009) [2] and Alara Reborn (April 30, 2009). The Alara block focuses on multicolored cards, in particular cards with three or more colors. [3] [4]
Most cards in Magic are based on one of five colors that make up the game's "Color Wheel" or "Color Pie", shown on the back of each card, and each representing a school or realm of magic: white, blue, black, red, and green. The arrangement of these colors on the wheel describes relationships between the schools, which can broadly affect deck ...
It was designed by James White, who had previously played Magic: The Gathering professionally. [2] The game is based on elements of fantasy and, to some extent, science fiction. [3] The name of the game is derived from the phrase "flesh and blood", meaning that the game was designed to be played in person instead of as an online game. [4]
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