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Darkest Dungeon is a roguelike role-playing game in which the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within. Prior to entering a dungeon, the player can use facilities in the Hamlet, the game's "hub-town" near the mansion to manage a roster of heroes and inventory. The facilities can ...
Like its predecessor, Darkest Dungeon II is a roguelike role-playing video game. [1] The game features multiple characters, and each of them have their own unique strengths and abilities. The player can equip these characters with trinkets and combat items. [2] The player commandeers a stagecoach, which is the primary way of navigating the game ...
The front cover of Dungeon Issue 139 (October 2006), illustrated by Dan Scott, wherein began the Savage Tide Adventure Path.. The Savage Tide Adventure Path (or simply Savage Tide) is the third Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine.
The Secret of Smuggler's Cove: 5–7: Chris Doyle: 2004: related to DCC #40 8: Mysteries of the Drow: 7–9: Jeff Quinn: 2004 9: Dungeon Geomorphs: N/A: Clayton Bunce: 2004: Not an adventure. Map fragments to help GMs create adventures. 10: The Sunless Garden: 6–8: Brendan J. LaSalle: 2004 11: The Dragonfiend Pact: 2: Chris Doyle: 2004 ...
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies. The book contains a section for Dungeon Masters that provides details on the ecology and the cultures of the underground ...