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Portal Second Age cards dispensed with the "Summon" wording for creature spells, and were the first to word them as "Creature -- type" that was adopted with 6th Edition. In Second Age, "block" remained as it was, replacing "intercept" from Portal. Similarly, "graveyard" re-replaced "discard pile", and "library" re-replaced "deck".
As Magic: The Gathering has progressed, some keywords have been deemed unsuitable for continued use within the game and have been discontinued. While the abilities these keywords represent are still functional within the rules of the game (exceptions: landhome and substance, see below), it has been strongly indicated that they will never appear ...
"Portal" is a magic trick performed by the illusionist David Copperfield, in which he takes a member of the audience and transports both of them to a pre-selected location (Hawaii, the Hoover Dam, Australia, etc.), before reappearing on stage. This effect was featured in David Copperfield's shows from 2000 to the summer of 2007, and then again ...
The Magic in Dungeons & Dragons consists of spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). The novel series Dying Earth by Jack Vance provided the model for the magic system of Dungeons & Dragons, as magic-users memorize spells and then forget them after casting them. [6]: 383
Asheron and his disciples cast a powerful planar magic spell known as The Sundering, which sent the Yalaini people into portal space in a state of stasis. After sending his disciples in as well, Asheron retreated to the last place of safety - his castle on a small island - and alone began working on a way to defeat the Olthoi.
(literally "Swan, hold fast") - a spell used by the Youngest Brother in the tale "The Magic Swan" in the collection of Ludwig Bechstein. This spell made the people, who touched his magic swan, stick to the latter. Shimbaree, Shimbarah, Shimbaree, Shimbarah – used on the children's video and TV series Barney and the Backyard Gang and Barney ...
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Merseburg Incantations manuscript (Merseburger Domstiftsbibliothek, Codex 136, f. 85r, 10th Cy.). The Merseburg charms, Merseburg spells, or Merseburg incantations (German: die Merseburger Zaubersprüche) are two medieval magic spells, charms or incantations, written in Old High German.
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