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linewidths: different line widths may be defined for each series of data with csv, if set to 0 with "showSymbols" results with points graph, eg.: linewidths=1, 0, 5, 0.2; showSymbols: show symbol on data point for line graphs, if a number is provided, the symbol size (default 2.5) may be defined for each data series, eg.: showSymbols=1, 2, 3, 4
Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control the entire planet across several periods of development.
An influence diagram (ID) (also called a relevance diagram, decision diagram or a decision network) is a compact graphical and mathematical representation of a decision situation. It is a generalization of a Bayesian network , in which not only probabilistic inference problems but also decision making problems (following the maximum expected ...
Various methods have been proposed for measuring influence. [3] [4] Assume an estimated regression = +, where is an n×1 column vector for the response variable, is the n×k design matrix of explanatory variables (including a constant), is the n×1 residual vector, and is a k×1 vector of estimates of some population parameter .
Sid Meier's Civilization VI: Gathering Storm [1] is the second expansion pack for the turn-based strategy video game Civilization VI. It was released on February 14, 2019, about a year after the release of the first expansion Rise and Fall. It is available for Microsoft Windows, macOS and Linux. [2]
Civilization IV follows some of the 4X model of turn-based strategy games, a genre in which players control an empire and "explore, expand, exploit, and exterminate", by having the player attempt to lead a modest group of people from a base with initially scarce resources into a successful empire or civilization.
Civilization VII, as a 4X turn-based strategy game, has the player oversee the growth of a human civilization from early settlements to an advanced culture. The player uses various units, representing military and civilian units, to explore the map, grow their civilization through additional cities, culture, and technology, gather resources from the geography around their settlements, and ...
A concept map typically represents ideas and information as boxes or circles, which it connects with labeled arrows, often in a downward-branching hierarchical structure but also in free-form maps. [2] [3] The relationship between concepts can be articulated in linking phrases such as "causes", "requires", "such as" or "contributes to". [4]