Search results
Results from the WOW.Com Content Network
The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2. [110]
The Sims 2: FreeTime, the game's seventh expansion pack, [5] was announced on 16 January 2008. [6] It was designed alongside The Sims 3, the next main entry in the series. [7] At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August.
SimsCarnival.com was an online community centered on users playing, creating and sharing games.. The online community was supported by a suite of game creation tools, audio and graphic asset packs, a YouTube-style website with a leaderboard and other social features, first-party games, ongoing content releases, and user-generated games across many genres (e.g. sports, puzzles, adventure games ...
While mods allowed for rain to be restored, the feature would not be properly added until The Sims 2: Seasons. [6] [7] Development for Seasons began in May 2006. According to an interview with the developers, it was a technically complex expansion to create. [8] Seasons was released on 1 March 2007, becoming the fifth expansion pack for The ...
The Sims 2: Apartment Life is a broad-scope expansion pack. In its official guide, the lawyer and game strategy guide writer Greg Kramer introduced the expansion as focused on communities, positing that the title was chosen because apartments are "a microcosm of what it means to be part of a community" rather than because of any particular focus on apartments themselves. [11]
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Dead Space was a critical success, leading the studio to be rebranded to Visceral Games in 2009. [3] Along with this, the studio was moved out from EA Games and became its own division under EA, being the first "genre" studio within the company, with the focus of developing third-person action games in the same vein as Dead Space. [5]
Grid Autosport attempts to move the series back towards "more authentic racing games" following the release of Grid 2, which Codemasters felt was not as well-received by the company's core fanbase as they hoped. The developers consequently introduced major modifications to the handling model and built a lean, race-first oriented design for this ...