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  2. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality.

  3. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    The module software design pattern provides the features and syntactic structure defined by the modular programming paradigm to programming languages that have incomplete support for the concept. The object module pattern expressed in UML .

  4. Modular design - Wikipedia

    en.wikipedia.org/wiki/Modular_design

    Modular computer design. Modular design in computer hardware is the same as in other things (e.g. cars, refrigerators, and furniture). The idea is to build computers with easily replaceable parts that use standardized interfaces. This technique allows a user to upgrade certain aspects of the computer easily without having to buy another ...

  5. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    Separation of concerns is an important design principle in many other areas as well, such as urban planning, architecture and information design. [5] The goal is to more effectively understand, design, and manage complex interdependent systems, so that functions can be reused, optimized independently of other functions, and insulated from the ...

  6. Modularity - Wikipedia

    en.wikipedia.org/wiki/Modularity

    Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. [1] The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the complexity of each part behind an abstraction and interface". [2]

  7. The Preparation of Programs for an Electronic Digital Computer

    en.wikipedia.org/wiki/The_Preparation_of...

    EDSAC, on which the book was based, was the first computer in the world to provide a practical computing service for researchers. [2] Demand for the book was so limited initially that it took six years to sell out the first edition. [7] As computers became more common in the 1950s, the book became the standard textbook on programming for a time ...

  8. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    [5] The Software Engineering Institute author Paul Clemente found the first two volumes to be "the best-known catalog of architectural patterns". [6] Regarding the third volume, D. Murali recommended that software engineers should follow the "eager acquisition" pattern. [7]

  9. Continuous design - Wikipedia

    en.wikipedia.org/wiki/Continuous_design

    Evolutionary design, continuous design, evolutive design, incremental design or evolutionary architecture is directly related to any modular design application, in which components can be freely substituted to improve the design, modify performance, or change another feature at a later time.