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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]

  3. Category:Animation templates - Wikipedia

    en.wikipedia.org/wiki/Category:Animation_templates

    [[Category:Animation templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Animation templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  4. Mustache (template system) - Wikipedia

    en.wikipedia.org/wiki/Mustache_(template_system)

    The Mustache template does nothing but reference methods in the (input data) view. [3] All the logic, decisions, and code is contained in this view, and all the markup (ex. output XML) is contained in the template. In a model–view–presenter (MVP) context: input data is from MVP-presenter, and the Mustache template is the MVP-view.

  5. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  6. Template:Universal Animation Studios - Wikipedia

    en.wikipedia.org/wiki/Template:Universal...

    To change this template's initial visibility, the |state= parameter may be used: {{Universal Animation Studios | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Universal Animation Studios | state = expanded}} will show the template expanded, i.e. fully visible.

  7. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Garbut explained, "It didn't work from a tech point of view because the three characters need three times as much memory, three types of animation and so on". [1] After Grand Theft Auto IV ' s release, the team developed The Lost and Damned and The Ballad of Gay Tony , episodic content packages that followed new protagonists.

  8. Template:WikiProject Animation - Wikipedia

    en.wikipedia.org/wiki/Template:WikiProject_Animation

    Animation portal; This article is within the scope of WikiProject Animation, a collaborative effort to build an encyclopedic guide to animation on Wikipedia. If you would like to participate, you can edit the article attached to this page, help out with the open tasks, or contribute to the discussion.

  9. Frederic Parke - Wikipedia

    en.wikipedia.org/wiki/Frederic_Parke

    Snippets of this animation, along with Ed Catmull's 1972 animation of his left hand, were used in the 1976 film Futureworld and The Walten Files. Several of the faces also appeared in the music video of Miley Cyrus' 2013 song "We Can't Stop". [4] He has worked at the New York Institute of Technology Computer Graphics Laboratory. [5]