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Some military novels by well-known wargaming authors, such as Donald Featherstone (wargamer) A few military history books; As of 2020, 2 PhDs are using the archives of the project as a key part of their research. The project has a large wargaming archive and the aim is to make this unpublished material available as rapidly as possible.
A Kriegsspiel session in progress.. Kriegsspiel [a] is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word Kriegsspiel literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century.
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
Tactical wargame rules have appeared for every period of human history and even into the future. The first true "miniatures" games may have developed in antiquity, though Kriegsspiel, a command study invented in 18th century Prussia, is generally accepted as the first true miniatures game.
While still in college in the 1960s, Jim Dunnigan became involved in wargaming, and subsequently designed Jutland, which Avalon Hill published in 1967. This was the first of many wargames that Dunnigan designed, including 1914 (1968), PanzerBlitz (1970), and Sniper! (1973).
Wargaming moved from professional training to the hobby market with the publication of Little Wars, children's toy soldier game, by H.G. Wells in 1913. [16] A niche hobby of wargaming emerged for adults that recreated model games around actual battles from the Napoleonic period onward.
Reisswitz is regarded by many as the father of wargaming, as he developed the first wargaming system to be widely used as a serious tool for training and research. The particular genre of wargaming he developed is known in the English-speaking world as Kriegsspiel. It is characterized by high realism, an emphasis on the experience of decision ...
In Issue 25 of Games, Jamie Adams liked the way the book started, commenting, "Beginning with a history of wargaming, both as concept and hobby, the book proceeds with a thoughtful analysis of the reasons people play wargames." But Adams noted issues with the book: "Unfortunately, the title is misleading.