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In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.
Modular exponentiation can be done using exponentiation by squaring by initializing the initial product to the Montgomery representation of 1, that is, to R mod N, and by replacing the multiply and square steps by Montgomery multiplies. Performing these operations requires knowing at least N′ and R 2 mod N.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
Modular exponentiation is the remainder when an integer b (the base) is raised to the power e (the exponent), and divided by a positive integer m (the modulus); that is, c = b e mod m. From the definition of division, it follows that 0 ≤ c < m .
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 3 ...
Exponentiation with Montgomery reduction O ( M ( n ) k ) {\displaystyle O(M(n)\,k)} On stronger computational models, specifically a pointer machine and consequently also a unit-cost random-access machine it is possible to multiply two n -bit numbers in time O ( n ).
Hurts would score on the next play, giving his team a 41-23 lead with 12 minutes to go. Still, Hochuli's announcement will remain in the memory of NFL fans for a long time.
Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex. The level-index arithmetic (LI and SLI) of Charles Clenshaw, Frank Olver and Peter Turner is a scheme based on a generalized logarithm representation.