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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    Consider a circle in with center at the origin and radius . Gauss's circle problem asks how many points there are inside this circle of the form ( m , n ) {\displaystyle (m,n)} where m {\displaystyle m} and n {\displaystyle n} are both integers.

  4. Problem of Apollonius - Wikipedia

    en.wikipedia.org/wiki/Problem_of_Apollonius

    The same inversion transforms the third circle into another circle. The solution of the inverted problem must either be (1) a straight line parallel to the two given parallel lines and tangent to the transformed third given circle; or (2) a circle of constant radius that is tangent to the two given parallel lines and the transformed given circle.

  5. Circular symmetry - Wikipedia

    en.wikipedia.org/wiki/Circular_symmetry

    In geometry, circular symmetry is a type of continuous symmetry for a planar object that can be rotated by any arbitrary angle and map onto itself. Rotational circular symmetry is isomorphic with the circle group in the complex plane , or the special orthogonal group SO(2), and unitary group U(1).

  6. Circle - Wikipedia

    en.wikipedia.org/wiki/Circle

    The sagitta (also known as the versine) is a line segment drawn perpendicular to a chord, between the midpoint of that chord and the arc of the circle. Given the length y of a chord and the length x of the sagitta, the Pythagorean theorem can be used to calculate the radius of the unique circle that will fit around the two lines: = +.

  7. Tangent lines to circles - Wikipedia

    en.wikipedia.org/wiki/Tangent_lines_to_circles

    An inversion in their tangent point with respect to a circle of appropriate radius transforms the two touching given circles into two parallel lines, and the third given circle into another circle. Thus, the solutions may be found by sliding a circle of constant radius between two parallel lines until it contacts the transformed third circle.

  8. Circumcircle - Wikipedia

    en.wikipedia.org/wiki/Circumcircle

    In Euclidean space, there is a unique circle passing through any given three non-collinear points P 1, P 2, P 3. Using Cartesian coordinates to represent these points as spatial vectors, it is possible to use the dot product and cross product to calculate the radius and center of the circle. Let

  9. Osculating circle - Wikipedia

    en.wikipedia.org/wiki/Osculating_circle

    The circle with center at Q and with radius R is called the osculating circle to the curve γ at the point P. If C is a regular space curve then the osculating circle is defined in a similar way, using the principal normal vector N. It lies in the osculating plane, the plane spanned by the tangent and principal normal vectors T and N at the ...

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