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Noughts + Crosses is a British drama television series based on the Noughts & Crosses novel series by Malorie Blackman.The series is set in an alternative history where black "Cross" people rule over white "Noughts".
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row first is the ...
Noughts & Crosses is a series of young adult novels by British author Malorie Blackman, with six novels and three novellas. The series is speculative fiction describing an alternative history . The series takes place in an alternative 21st-century Britain.
Malorie Blackman was born on 8 February 1962 [1] in Merton, London, and grew up in Lewisham, one of five siblings.Her parents were both from Barbados and had come to Britain as part of the "Windrush generation"; her father Joe was a bus driver and her mother Ruby worked in a pyjama factory. [2]
"This story is timeless, powerful and forever relevant."
Ultimate tic-tac-toe (also known as UTT, super tic-tac-toe, meta tic-tac-toe, (tic-tac-toe)² or Ultimate Noughts and Crosses [1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2] [3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional ...
Moved to Amazon Prime Video for the third series Worzel Gummidge: One 26 December 2019 – 29 December 2021 Wisting: Four 28 December 2019 – present Acquired from Viaplay: Good Omens: Two 15 January 2020 – present Co-production with Amazon Prime Video: Get Even: iPlayer 14 February 2020 Noughts + Crosses: One 5 March 2020 – 17 May 2022 ...
OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.