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  2. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    The Weiler–Atherton is a polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region. It is generally applicable only in 2D.

  3. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

  4. Bro Code - Wikipedia

    en.wikipedia.org/wiki/Bro_Code

    The book was first shown in the episode "The Goat". [4] Greig Dymond of CBC.ca calls the book "a tongue-in-cheek guide to etiquette for horn-dog dudes." [5] At the end of each episode, a vanity card is used to display a random rule from the Bro Code, similar to what is done on Chuck Lorre–produced shows. [citation needed]

  5. Nicholl–Lee–Nicholl algorithm - Wikipedia

    en.wikipedia.org/wiki/Nicholl–Lee–Nicholl...

    Using the Nicholl–Lee–Nicholl algorithm, the area around the clipping window is divided into a number of different areas, depending on the position of the initial point of the line to be clipped. This initial point should be in three predetermined areas; thus the line may have to be translated and/or rotated to bring it into the desired region.

  6. 2024 Valorant Champions - Wikipedia

    en.wikipedia.org/wiki/2024_Valorant_Champions

    The 2024 Valorant Champions was the fourth edition of the Valorant Champions, the world championship esports tournament organized by Riot Games for the first-person shooter game Valorant. The tournament ran from August 1–25, 2024. [ 1 ]

  7. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .

  8. Valorant Champions Tour - Wikipedia

    en.wikipedia.org/wiki/Valorant_Champions_Tour

    The Valorant Champions Tour (VCT) is a global competitive esports tournament series for the video game Valorant organised by Riot Games, the game's developers. The series runs multiple events throughout each season, culminating in Valorant Champions, the top-level event of the tour. The VCT was announced in 2020, with its inaugural season ...

  9. Cyrus–Beck algorithm - Wikipedia

    en.wikipedia.org/wiki/Cyrus–Beck_algorithm

    Cyrus–Beck is a general algorithm and can be used with a convex polygon clipping window, unlike Cohen-Sutherland, which can be used only on a rectangular clipping area. Here the parametric equation of a line in the view plane is p ( t ) = t p 1 + ( 1 − t ) p 0 {\displaystyle \mathbf {p} (t)=t\mathbf {p} _{1}+(1-t)\mathbf {p} _{0}} where 0 ...