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  2. Debugging - Wikipedia

    en.wikipedia.org/wiki/Debugging

    Record and replay debugging is the technique of creating a program execution recording (e.g. using Mozilla's free rr debugging tool; enabling reversible debugging/execution), which can be replayed and interactively debugged. Useful for remote debugging and debugging intermittent, non-deterministic, and other hard-to-reproduce defects.

  3. Category:Debugging - Wikipedia

    en.wikipedia.org/wiki/Category:Debugging

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  4. Record and replay debugging - Wikipedia

    en.wikipedia.org/wiki/Record_and_replay_debugging

    Record and replay debugging is the process of recording the execution of a software program so that it may be played back within a debugger to help diagnose and resolve defects. [1] The concept is analogous to the use of a flight data recorder to diagnose the cause of an airplane flight malfunction.

  5. Debugger - Wikipedia

    en.wikipedia.org/wiki/Debugger

    Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.

  6. List of debuggers - Wikipedia

    en.wikipedia.org/wiki/List_of_debuggers

    Many Eclipse perspectives, e.g. the Java Development Tools (JDT), [1] provide a debugger front-end. GDB (the GNU debugger) GUI Allinea's DDT — a parallel and distributed front-end to a modified version of GDB. Code::Blocks — A free cross-platform C, C++ and Fortran IDE with a front end for gdb.

  7. Algorithmic program debugging - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_program_debugging

    Algorithmic debugging (also called declarative debugging) is a debugging technique that compares the results of sub-computations with what the programmer intended. The technique constructs an internal representation of all computations and sub-computations performed during the execution of a buggy program and then asks the programmer about the correctness of such computations.

  8. Stepping (debugging) - Wikipedia

    en.wikipedia.org/wiki/Stepping_(debugging)

    To provide for full screen "animation" of a program, a suitable I/O device such as a video monitor is normally required that can display a reasonable section of the code (e.g. in dis-assembled machine code or source code format) and provide a pointer (e.g. <==) to the current instruction or line of source code.

  9. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...