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  2. Advertising in video games - Wikipedia

    en.wikipedia.org/wiki/Advertising_in_video_games

    Unlike television commercials and digital ads, which can be avoided by using DVRs and ad-blocking software, advertisements embedded within video games cannot be bypassed. A more recent example of in-game advertising is Google's placement of video ads between levels of games.

  3. In-game advertising - Wikipedia

    en.wikipedia.org/wiki/In-game_advertising

    A poster campaign for Tripping the Rift in SWAT 4. Increasing Internet connectivity and bandwidth has increased the use of dynamic IGA, which allows the game manufacturer or its advertisement vendor to deliver advertisements remotely, update advertisements after the game is launched, and target advertisements based on time or geography.

  4. Nintendo marketing - Wikipedia

    en.wikipedia.org/wiki/Nintendo_marketing

    Nintendo uses their YouTube channel to upload trailers and commercials for their upcoming products and games. They also use YouTube for uploading Nintendo Directs in which they announce and discuss upcoming games and products in more detail. They usually host four or five Directs a year.

  5. Facebook Roundup: Gaming Hub, Marketplace Ads, Data Sharing - AOL

    www.aol.com/news/facebook-roundup-gaming-hub...

    Facebook (FB) has launched a new gaming video hub and Marketplace ads even as regulators the world over investigate its data sharing practices. Facebook (FB) has launched a new gaming video hub ...

  6. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  7. Advertorial - Wikipedia

    en.wikipedia.org/wiki/Advertorial

    A major difference between regular editorial and advertorial is that clients usually have content approval of advertorials, a luxury usually not provided with regular editorial. [ citation needed ] A related practice is the creation of material that looks like traditional media (for instance, a newspaper or magazine) but is actually created by ...

  8. Online advertising - Wikipedia

    en.wikipedia.org/wiki/Online_advertising

    Approximately 9% of all online page views come from browsers with ad-blocking software installed, [107] and some publishers have 40%+ of their visitors using ad-blockers. [7] Use of mobile and desktop ad blocking software designed to remove traditional advertising grew by 41% worldwide and by 48% in the U.S. between Q2 2014 and Q2 2015.

  9. Companion ad - Wikipedia

    en.wikipedia.org/wiki/Companion_ad

    In online advertising, a companion ad is a display ad shown alongside a video or audio ad, usually displayed on top of the player and/or on its side. It is displayed at the same time as the master ad and offers the user a spot to click. It can continue to be displayed after the master ad has finished playing. [1]

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