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  2. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...

  3. Multimodal Architecture and Interfaces - Wikipedia

    en.wikipedia.org/wiki/Multimodal_Architecture...

    The Multimodal Architecture and Interfaces recommendation introduces a generic structure and a communication protocol to allow the modules in a multimodal system to communicate with each other. This specification proposes an event-driven architecture as a general frame of reference focused in the control flow data exchange.

  4. Category:Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Category:Multimodal...

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  5. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    WriteLine ("Case 3"); case 4: // Compilation will fail here as cases cannot fall through in C#. Console . WriteLine ( "Case 4" ); goto default ; // This is the correct way to fall through to the next case. case 5 : // Multiple labels for the same code are OK case 6 : default : Console .

  6. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]

  8. Multimodal - Wikipedia

    en.wikipedia.org/wiki/Multimodal

    Multimodal learning, machine learning methods using multiple input modalities; Multimodal transport, a contract for delivery involving the use of multiple modes of goods transport; Multimodality, the use of several modes (media) in a single artifact; Multimodal logic modal logic that has more than one primitive modal operator

  9. Direct manipulation interface - Wikipedia

    en.wikipedia.org/wiki/Direct_manipulation_interface

    Compromises to the degree to which an interface implements direct manipulation are frequently seen. For some examples, most versions of windowing interfaces allow users to reposition a window by dragging it with the mouse. In early systems, redrawing the window while dragging was not feasible due to computational limitations.